| AddComponent< T >() | VerticesEngine.vxEntity | |
| AddSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
| BoundingBox | VerticesEngine.vxEntity3D | |
| BoundingShape | VerticesEngine.vxEntity | |
| CanBePlacedOnSurface (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| CastAs< T >() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
| Clone() | VerticesEngine.vxEntity | virtual |
| Components | VerticesEngine.vxEntity | protected |
| CreateRenderer() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual |
| CurrentScene (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| DefaultTexture | VerticesEngine.vxGameObject | |
| Description | VerticesEngine.vxEntity3D | |
| Dispose() | VerticesEngine.vxGameObject | |
| EntityRenderer (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
| EntitySandboxOptions | VerticesEngine.vxEntity | |
| GetBoundingShape() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual |
| GetComponent< T >() | VerticesEngine.vxEntity | |
| GetIcon(int w, int h) | VerticesEngine.vxGameObject | virtual |
| GetIdPrefix() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
| GetPropertyInfo(vxPropertiesControl propertyControl) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual |
| GetTitle() | VerticesEngine.vxGameObject | virtual |
| HandleID | VerticesEngine.vxEntity3D | |
| HasId() (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | protectedvirtual |
| HasSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | |
| Id | VerticesEngine.vxGameObject | |
| InitShaders() | VerticesEngine.vxEntity3D | protectedvirtual |
| IsDisposed (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
| IsEnabled | VerticesEngine.vxGameObject | |
| IsEntityCullable | VerticesEngine.vxEntity | |
| IsMotionBlurEnabled (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| IsVisible | VerticesEngine.vxGameObject | |
| ItemKey (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| KeepUpdating | VerticesEngine.vxEntity | |
| m_boundingSphere (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
| m_sandboxEntityType (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| MapMaterialsToMesh(vxMesh model) (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protected |
| MarkForDisposal() (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protectedvirtual |
| MeshRenderer | VerticesEngine.vxEntity3D | |
| Model | VerticesEngine.vxEntity3D | |
| ModelCenter | VerticesEngine.vxEntity3D | |
| MotionBlurFactor (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| NameRegister | VerticesEngine.vxGameObject | static |
| OnAfterEntityDeserialized() | VerticesEngine.vxEntity | virtual |
| OnBeforeEntitySerialize() | VerticesEngine.vxEntity | virtual |
| OnDisabled() | VerticesEngine.vxGameObject | virtual |
| OnDisposed() | VerticesEngine.vxEntity3D | protectedvirtual |
| OnEnabled() | VerticesEngine.vxGameObject | virtual |
| OnFirstUpdate() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual |
| OnGraphicsRefresh() | VerticesEngine.vxGameObject | virtual |
| OnLoadModel() | VerticesEngine.vxEntity3D | protectedvirtual |
| OnlySelectInSandbox (defined in VerticesEngine.vxGameObject) | VerticesEngine.vxGameObject | |
| OnMapMaterialToMesh(vxModelMesh mesh) | VerticesEngine.vxEntity | protectedvirtual |
| OnNewItemAdded(string itmekey) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | virtual |
| OnRefreshMaterialTextures(vxModelMesh mesh, vxMaterial material) | VerticesEngine.vxEntity3D | protectedvirtual |
| OnRenderScaleChanged() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protectedvirtual |
| OnSelected() | VerticesEngine.vxGameObject | virtual |
| OnSelectionStateChange() | VerticesEngine.vxGameObject | protectedvirtual |
| OnUnSelected() | VerticesEngine.vxGameObject | virtual |
| OnVisibilityChanged() | VerticesEngine.vxEntity | protectedvirtual |
| OnWorldTransformChanged() | VerticesEngine.Util.vxSnapBox | protectedvirtual |
| OverrideSelectionWithOtherEntity(vxEntity3D entity) | VerticesEngine.vxEntity3D | protected |
| Position | VerticesEngine.vxEntity3D | |
| PreSelectionWorld (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| PreviousSelectionState | VerticesEngine.vxGameObject | protected |
| RemoveSandboxOption(SandboxOptions option) (defined in VerticesEngine.vxEntity) | VerticesEngine.vxEntity | protected |
| RenderEvenInDebug | VerticesEngine.vxEntity | |
| RenderOverlayMesh(vxCamera3D Camera) | VerticesEngine.vxEntity3D | virtual |
| RenderScale (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| Rotation (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| SandboxEntityType | VerticesEngine.vxEntity3D | |
| SandboxState | VerticesEngine.vxGameObject | |
| Scale (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| Scene | VerticesEngine.vxEntity3D | |
| Selected | VerticesEngine.vxGameObject | |
| SelectionColour (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| SelectionState | VerticesEngine.vxGameObject | |
| SetStartPosition(Vector3 startPOs) (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | protected |
| StartPosition | VerticesEngine.vxEntity3D | |
| Tag (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| VerticesEngine::vxEntity3D.Transform | VerticesEngine.vxEntity | |
| Transform (defined in VerticesEngine.Util.ISnapbox) | VerticesEngine.Util.ISnapbox | |
| UnSelected | VerticesEngine.vxGameObject | |
| UserDefinedData (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| UserDefinedData01 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| UserDefinedData02 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| UserDefinedData03 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| UserDefinedData04 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| UserDefinedData05 (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| vxEntity(vxGameplaySceneBase scene) | VerticesEngine.vxEntity | |
| vxEntity3D() (defined in VerticesEngine.vxEntity3D) | VerticesEngine.vxEntity3D | |
| vxEntity3D(vxGameplayScene3D scene, Vector3 startPosition) | VerticesEngine.vxEntity3D | |
| vxEntity3D(Vector3 startPosition) | VerticesEngine.vxEntity3D | |
| vxEntity3D(vxMesh entityMesh, Vector3 startPosition) | VerticesEngine.vxEntity3D | |
| vxEntity3D(vxGameplayScene3D scene, vxMesh entityMesh, Vector3 startPosition, vxEntityCategory entity3DType=vxEntityCategory.Entity) | VerticesEngine.vxEntity3D | |
| vxGameObject() | VerticesEngine.vxGameObject | |
| vxSnapBox(vxGameplayScene3D scene, vxMesh SnapBoxModel, int Width, int Height, int Length) | VerticesEngine.Util.vxSnapBox | |