| CalculateCursorRay(Matrix projectionMatrix, Matrix viewMatrix) | VerticesEngine.Utilities.vxGeometryHelper | static |
| cubeTriangleList(Vector3[] cubeCorners) | VerticesEngine.Utilities.vxGeometryHelper | static |
| determineShadowMinMax1D(IEnumerable< float > values, float cam, float desiredSize) | VerticesEngine.Utilities.vxGeometryHelper | static |
| fullscreenQuad(Color color, float depth) | VerticesEngine.Utilities.vxGeometryHelper | static |
| GetModelBoundingBox(Model model) | VerticesEngine.Utilities.vxGeometryHelper | static |
| GetModelBoundingBox(Model model, Matrix worldTransform) | VerticesEngine.Utilities.vxGeometryHelper | static |
| GetModelBoundingSphere(Model model) (defined in VerticesEngine.Utilities.vxGeometryHelper) | VerticesEngine.Utilities.vxGeometryHelper | static |
| GetModelPrimitiveCount(Model model) | VerticesEngine.Utilities.vxGeometryHelper | static |
| GetRotatedMatrix(Vector3 InitialPosition, Vector3 OffsetFromPosition, Vector3 Rotation_Local, Vector3 Rotation_Global) | VerticesEngine.Utilities.vxGeometryHelper | static |
| GetRotatedMatrix(Matrix InitialMatrix, Vector3 OffsetFromPosition, Vector3 Rotation_Local) | VerticesEngine.Utilities.vxGeometryHelper | static |
| normalizedGridVertices(int width, int height) | VerticesEngine.Utilities.vxGeometryHelper | static |
| poissonKernel() | VerticesEngine.Utilities.vxGeometryHelper | static |
| practicalSplitScheme(int numSplits, float n, float f) | VerticesEngine.Utilities.vxGeometryHelper | static |
| RotatePoint(Matrix InitialMatrix, Vector3 OffsetFromPosition) | VerticesEngine.Utilities.vxGeometryHelper | static |
| splitFrustum(float near, float far, Matrix m) | VerticesEngine.Utilities.vxGeometryHelper | static |
| TransformBoundingBox(BoundingBox boundingBox, Matrix m) | VerticesEngine.Utilities.vxGeometryHelper | static |