Takes the current scene and applies Bloom, Depth of Field and Chromatic Aboration to that scene.
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| override void | LoadContent () |
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| override void | RegisterRenderTargetsForDebug () |
| | Register any render targets with the debug system here.
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| override void | OnGraphicsRefresh () |
| | Called when there is a reset or refresh of Graphic settings such as resolution or setting.
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| void | Prepare (vxCamera camera) |
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void | GaussianBlueScene (RenderTarget2D SceneToBlur, RenderTarget2D BlurredScene) |
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| void | Apply (vxCamera camera) |
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| | vxRenderPass (string name, Effect shader) |
| | Constructor for a render feature.
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virtual void | RefreshSettings () |
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| override void | OnGraphicsRefresh () |
| | Called when there is a reset or refresh of Graphic settings such as resolution or setting.
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void | DrawRenderTargetIntoOther (string tag, Texture2D texture, RenderTarget2D renderTarget, Effect effect) |
| | Helper for drawing a texture into a rendertarget, using a custom shader to apply postprocessing effects.
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| void | DrawFullscreenQuad (string tag, Texture2D texture, int width, int height, Effect effect) |
| | Helper for drawing a texture into the current rendertarget, using a custom shader to apply postprocessing effects.
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| void | DrawFullscreenQuad (string tag, Texture2D texture, int width, int height) |
| | Draws With No Effect Used.
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void | SetEffectParameter (string param, float value) |
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void | SetEffectParameter (string param, Vector2 value) |
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void | SetEffectParameter (string param, Vector3 value) |
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void | SetEffectParameter (string param, Vector4 value) |
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void | SetEffectParameter (string param, Color value) |
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void | SetEffectParameter (string param, Matrix value) |
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void | SetEffectParameter (string param, Texture2D value) |
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| virtual void | OnEnabled () |
| | Called on Component Enabled.
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| virtual void | OnDisabled () |
| | Called on Component Disabled.
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| virtual void | OnSelected () |
| | Called when Selected.
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virtual void | OnUnSelected () |
| | Called when Unselected.
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| virtual string | GetTitle () |
| | Gets the title.
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| virtual Texture2D | GetIcon (int w, int h) |
| | Gets the icon for this game object. Override this to provide per-entity cusomtization.
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| | vxGameObject () |
| | Creates a new vxGameObject.
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void | Dispose () |
| | Dispposes this Object.
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void | Dispose () |
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RenderTarget2D | SceneTexture [set] |
| | The Scene Texture.
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RenderTarget2D | DepthMap [set] |
| | Depth map of the scene.
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static vxEnumQuality | BloomQuality [get, set] |
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float | BloomBlurAmount [get, set] |
| | Controls how much blurring is applied to the bloom image. The typical range is from 1 up to 10 or so.
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bool | DoFullSceneBloom [get, set] |
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float | BloomThreshold [get, set] |
| | Controls how bright a pixel needs to be before it will bloom. Zero makes everything bloom equally, while higher values select only brighter colors. Somewhere between 0.25 and 0.5 is good.
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float | BloomIntensity [get, set] |
| | Controls the amount of the bloom and base images that will be mixed into the final scene. Range 0 to 1.
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float | BaseIntensity [get, set] |
| | The base intensity.
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float | BloomSaturation [get, set] |
| | Independently control the color saturation of the bloom and base images. Zero is totally desaturated, 1.0 leaves saturation unchanged, while higher values increase the saturation level.
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float | BaseSaturation [get, set] |
| | The base saturation.
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Vector3[] | RAND_SAMPLES [set] |
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virtual string | RenderPass [get] |
| | This represents a Render pass int which can be overrid to pas a custom designed enum for specifing the rendering pass.
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string | Name [get] |
| | The name of this post processor.
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bool | IsInitialised [get] |
| | Has this render feature been initialised yet? Note that render features must be added during game startup in the vxGame.OnRenderPipelineInitialised(vxRenderPipeline) method.
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Effect | Effect [get] |
| | The main effect for this Post Process.
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EffectParameterCollection | Parameters [get] |
| | The parameters for the main effect.
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vxRenderPipeline | Renderer [get] |
| | The renderering engine which will be using this Post Process.
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Vector2 | ScreenResolution [set] |
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Vector2 | HalfPixel [get, set] |
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Matrix | MatrixTransform [get, set] |
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bool | IsVisible [get, set] |
| | Is this Game Object currently visible? Note that an Object can be Enabled, but not visible.
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bool | IsEnabled [get, set] |
| | Is this Game Object Enabled currently.
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string | Id [get, set] |
| | A unqiue string id which allows references to items to be serialised between sessions.
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| Texture2D | DefaultTexture [get] |
| | Gets the default texture.
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vxEnumSandboxStatus | SandboxState [get] |
| | State of the Entity which is triggered by the simulation.
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| vxSelectionState | SelectionState [get, set] |
| | Gets or sets the selection state.
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vxSelectionState | PreviousSelectionState [get] |
| | Get's the previous selection state.
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bool | IsDisposed [get] |
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bool | IsDisposed [get] |
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Takes the current scene and applies Bloom, Depth of Field and Chromatic Aboration to that scene.