Model Shaders.
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static Effect | DrfrdRndrClearGBuffer |
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static Effect | DrfrdRndrCombineFinal |
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static Effect | LightingCombine |
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static Effect | DrfrdRndrDirectionalLight |
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static Effect | DrfrdRndrPointLight |
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static Effect | BloomExtractEffect |
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static Effect | BloomCombineEffect |
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static Effect | GaussianBlurEffect |
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static Effect | SceneBlurEffect |
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static Effect | CartoonEdgeDetect |
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static Effect | SelectionEdgeDetection |
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static Effect | FogPostProcessShader |
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static Effect | SunLightingPostProcessShader |
| | Handles the sun lighting effects such as lens flare and god rays.
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static Effect | ScreenSpaceCombine |
| | An Effect Which applies Post Processes once the scene has been lit in the defferred renderer. The Post Processes are SSR and God Rays.
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static Effect | LensFlareEffect |
| | This Effect Draws the Lights to be masked for the Post Lighting Effect.
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static Effect | SunGodRaysEffect |
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static Effect | MaskedSunEffect |
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static Effect | SSAOEffect |
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static Effect | ScreenSpaceReflectionEffect |
| | This Post Process preforms a Screen Space Reflection on the Scene given the Depth and Normal Maps. It creates a UV Map of the location of the reflected pixels.
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static Effect | DistortSceneEffect |
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static Effect | CameraMotionBlurEffect |
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static Effect | FXAA |
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The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Content/vxInternalAssets.cs